"MetroidVania" Hierarchy finite StateMachine for enemies
A downloadable tool for Windows
Hello everyone!!
I have recently started my journey on game development, my cup of tea i would say that its Metroidvania games but unfortunatly i am really struggling to create good complex and flexible systems, so for that matter one that i am having the most difficulty is Hierarchy finite StateMachine for enemies, i really what to create complex enemies with complex states tons of stats and inventories as well. so these past few days i decided to create a package system for everyone who is having the same issue. now unfortunatly i am a construction site worker and time doesnt promise much but this week i have managed to piece something together with the help of Unity Documetation and AI. My objectif is to create a fully UI operated enemy creation system, BUT this system also creates all the nessecary scripts needed for everyone to change.
For the moment the system supports a couple of things :
Base StateMachine creation and its IState Component;
2 interfaces to recieve and deal damage;
A super simple detection system that will be used for the enemies;
the folder structure;
Guys its not yet functional, be carreful!!!!! the logic is not there yet i will provide it in a future update!!!!!!!!!!!!!!
This is ment to be used as a learning tool as well, at the end i will make sure to provide the source code for the whole project as well i am sure that someone can make it to a fully working complex system.
I have no clue how to inport videos or gifs here!!
Also here you will always find the latest version
| Published | 1 day ago |
| Status | In development |
| Category | Tool |
| Platforms | Windows |
| Author | Erlisprroni |
Download
Click download now to get access to the following files:

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