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"MetroidVania" Hierarchy finite StateMachine for enemies

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  • "MetroidVania" Hierarchy finite StateMachine for enemies
    December 10, 2025 by Erlisprroni
    UPDATEEE!! on this update the simplyfie a little, i added a new function to the UI and the assets themselfs. so on the UI a new check will be available, lets say we want to create new enemies with the... Continue reading
  • "MetroidVania" Hierarchy finite StateMachine for enemies
    December 09, 2025 by Erlisprroni
    1
    HELLOO!!! Update, okay so in this Prototype update, i changed the IEState class from interface to abstract since it makes more sense, i integrated the combat stats per enemy created, they can be added... Continue reading
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Updated 22 hours ago