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"MetroidVania" Hierarchy finite StateMachine for enemies
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Devlog
"MetroidVania" Hierarchy finite StateMachine for enemies
December 10, 2025
by
Erlisprroni
UPDATEEE!! on this update the simplyfie a little, i added a new function to the UI and the assets themselfs. so on the UI a new check will be available, lets say we want to create new enemies with the...
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"MetroidVania" Hierarchy finite StateMachine for enemies
December 09, 2025
by
Erlisprroni
1
HELLOO!!! Update, okay so in this Prototype update, i changed the IEState class from interface to abstract since it makes more sense, i integrated the combat stats per enemy created, they can be added...
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